Welcome to Innail Moor,A wild and stable horse RPG!
.In the game.
.Season.
Spring .Forecast.
A light cool breeze roams the moor,
an echo of winter whilst the
temperature is warm.
.Breeding.
No .Foals.
Yes
.Admins.
Inwe
Kajiik
Dev
Bav
Fwee
.Mods.
.News.
8/04/07Fwee
Yes that's right. You now have to be a member to post. This means no more guests roleplaying and no more advertising. The site is struggling right now, and until we decide what to do with it, it will remain like this, you may continue to roleplay, if you wish, but the chance of a reply is slim. Please note this does NOT give you reason to make offensive, childish and pointless posts, your posts will be deleted and you will be banned from this site. Enjoy. plzkthx
.Notices.
People, we need alphas! Please audition, we need at least three...one for every alliance before we can start roleplaying the wilds!
General Board Anything and everything out of character can be posted here.Chat, games, announcements and polls.And anything else you just have to say. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Databases (2 sub-boards) Here you post the stats of your characters so that people can keep track of how many charries you have. Also on the Members database, talk about yourself a little! Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Admin Area This board is for admins only, here is where we discuss your ideas/ plots and decide whether they are worth putting into action. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
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Advertising Do you have a great site you want to share? Then post it here! Put a _*_ beside the title if you wish it to be affiliated. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Absence note If you are leaving or are simply away, then please notify people by posting an explanation here, there is nothing worse then leaving a r'per stranded. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
The Character Graveyard Here you may post any characters which you no longer wish to role-play, however if you are willing to see them role-played then put a _*_ after the title and with your consent, somebody else may opt to role-play them. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Casion Banks Where the river splits in two, the water flows freely, bounding off rocks, every particle racing the other to reach where ever the river ends. By Casion Banks is where mares await claimage from a ranked member of their alliance. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Laielth Plains A stretch of land with no rise or fall in the land-scape, there are no trees or large shrubbery, this is where stallions and mares of every alliance gather just to simply converse, riders and their horses can often be seen watching them from the other side of the river. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Amarith Rise The moors rise into a mellow peak, shrouded by pine trees, where the crop is less tough and grows evenly, rather than in clumps. Amongst the evergreens, couples gather to mate here. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Milad Crest The landscape dips mildly, hidden from wild moorland animals and murderous darks, but not too steep for expectant mares to travel to, for these are the birthing lands. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
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Borka Caden The moor rolls on for miles, but this particular part is where the grass no longer grows, just black ashes and charcoal tree stumps, named by an old Indian stallion long ago, it is the place of battle. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Wenlock Edge There is a sheer drop falling for about five meters, the drop ends with another stretch of moorland. A horse can walk round either side of the cliff-edge for the plains roll on, less steeper beside it.
Phnyx Falls The Moors lake traces the edge before cascading in the form of a long, wide curtain of water. Around the crashing pools below, the grass is fresh and the hills showered in clover. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
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Edro Plains The grass seems to continue on, open and green. Though the flowers thwart the Earth and there is a carefully flowing stream, there are no clumps of trees, merely the odd one dotted here and there.
Brised Heath The shrubbery and thick grassland breaks for about fourteen meters long and wide, the heath is well named, for violet buds of heather touch every inch of the terra, the flower itself is sweet-scented, and the stem and leaf edible. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
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Lapwing Vale This section of the moor is particulary active, there is a fair amount of birch saplings, a favourite nesting place for the wild birds of the moorland. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Golden Fern The shrubbery here is immense and separates this terrain from others, framing the rich grassland in an odd way.When the sun rises, the residents are filled with awe, when it sets, they are filled with passion. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Malfea Cliffs This land drops even more suddenly then Wenlock Edge. A sharp abundance of rocks lie at the bottom waiting to claim the equine which frequently 'fall' over. The height of the land draws thick fog in the morning, which makes this land even more dangerous. Malfea kills in silence, waiting for its prey to make one wrong move...
The Quagmire A thick, deep bog swallows the land, depriving it of fertile soil and nutrients. Although over half of the land is reasonably strong under-foot, unknown patches swallow the equine. Many perish within the mud, which slowly drowns the horses like quick sand. Moderators: .Kajiik., B a v..//, .I[0]N[9]Z.
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Seregon This is the nearest you can find to a forest in the wilder lands, just a clump of fir trees, between which a few silver birch saplings grow. It is rarely light here, for the canopy is so thick that only a few pale beams of light stream through, identifying the dark residents of Seregon. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Competition Arenas (2 sub-boards) These indoor arenas are specified for competitions, the most often used is the show jumping Arena, although those who have a suitable horse for dressage may enter a dressage competition. (Please check the competition rules before you enter.) Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
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Cross county Course The cross country course is located a little way down from the arenas. Set within the course of the boundaries of the manor's home grounds, there are multiple tracks. These tracks are divided into sectors with jumps for beginners through to the advances. There are a few trails which lead off into brilliant hacks. People are also allowed to attend this in practise and just for fun when a Competition is not being held.
These jumps are compulsory, though you may make up other jumps between and after these - Two water combinations, two bounces, four spreads, two ditches and one special combination/jump. The height ranges from 2ft3 - 3ft3 depending on Beginner/intermediate/advanced courses.
Training Arena The training arena is large, with space for lunging, Riding, Jumping and any other training, whether a yearling is being broken, or there's an up-coming competition. Maximum: 3 horses. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Warm Up Arena This is where horses and their riders prepare before shows, there are normally two jumps set up, and there is plentiful room to ride at the perimetre at any time whilst a show is taking place. Only competitors can ride here!
The Stable Blocks This is where upgraded members keep their horses. Each stable block has five stalls, though some are joined. NOTE:Please read the rules before asking for a stable block. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
The Barn This is where new members keep horses before they have been upgraded. A new member is limited to one horse or pony. Moderators: F.weezeh, .Kajiik., B a v..//, .I[0]N[9]Z.
Innail Manor (5 sub-boards) The manor house is vast, holding numerous rooms in which all the people of the Moor reside. The large, stone and wood built chassis is firm and grand, however the plants and constant smell of horse make this seem more of an over large cottage. Beautiful scenery shroud both the exterior and interior, filling it with history and elegance. Though this manor is full of grandeur, don’t be too modest; muddy footprints overrun the front porch and there are plenty of cupboards for storing dirty riding boots.
There is an adjoining set of stables purely for Admins and Moderators, these stables are magnificently extended from the house, some say it use to be one of the drawing rooms and the old groundskeeper’s domain. The grounds of great multitude surrounding the large house can be used for gentle hacking, though there is a large strip set for a good long gallop. But don’t become overly preoccupied with horses, for there are plenty of vegetable patches and walks which you can take on foot.
The Stable Block These stables are actually attached to the side of the building, and henceforth there is a door from the east hallway which leads straight through to the large Tack room.
This stable is strictly for Admin’s and Mod's to keep their horses. Each stable also comes with a door at the back which leads to a small compartment for storing personal items such as feed and rugs.
The Grounds Surrounding the Manor is amounts of fields and forests which are combined to create the grounds. Among the many trails, most of which lead to the Arena's, there are also many for leisure hacking. A section to the rear is a long, flat ground which is used for galloping.
But don't go everywhere on horse for there are many trails for students to walk on foot. Not to mention the array of benches, vegetable patches and trees which shroud the large 'garden'.